Top Unreal Engine Courses
Start your Unreal Engine journey with our course lineup. From basics to advanced Souls-like combat, learn to create engaging games with Blueprints. Master essential skills like AI programming, inventory management, and complex combat mechanics to become a proficient Unreal Engine developer
Learn the best order to take multiple Unreal Engine courses available at Unreal University. Choose the optimal Unreal Engine learning path for you.
Table of Contents
- Unreal Engine for Beginners
- Top Down Shooter: Wave-Based Zombie Survival
- First-Person Shooter: Advanced Wave-Based Zombie Game
- Advanced Inventory System
- Souls-like Melee Combat System
Unreal Engine for Beginners
Starting your Unreal Engine journey can be daunting, but with the right approach, you'll quickly gain confidence. The Unreal Engine for Beginners course is the perfect entry point, designed to guide you through the essential concepts and tools in just 1 hour and 36 minutes.
This course is tailored for complete beginners, focusing on the core aspects of Unreal Engine that you need to get started. You'll learn the basics of navigating the interface, working with Blueprints, creating simple environments, and setting up basic gameplay mechanics.
Key topics covered:
- Understanding the Unreal Engine interface
- Basics of Blueprints and visual scripting
- Working with actors, components, and variables
- Introduction to materials and lighting
- Simple game logic and player input
- Basic UI creation with UMG (Unreal Motion Graphics)
This course lays the groundwork for all future Unreal Engine development, ensuring you have a solid foundation to build upon.
Top Down Shooter: Wave-Based Zombie Survival
Building on the basics, this course dives into creating a complete game project: a wave-based zombie survival game with a top-down perspective.
You'll learn:
- Setting up a top-down camera and player movement
- Creating enemy AI for zombies
- Implementing a wave spawning system
- Designing and implementing weapons and combat
- Basic health and damage systems
- Creating a simple UI for score and wave information
- Implementing game states (start, play, game over)
The project-based course will give you hands-on experience in creating a full game loop, from start to finish, using Blueprints.
First-Person Shooter: Advanced Wave-Based Zombie Game
Taking your skills to the next level, this course expands on the previous zombie survival concept, but from a first-person perspective and with more advanced features.
Key aspects of this course include:
- Setting up first-person controls and camera
- Creating multiple weapon types with different behaviors
- Implementing an ammo system and reload mechanics
- Using effects for muzzle flashes and impacts
- Sound design for weapons and enemies
- IntermediateUI elements including ammo count, health bars
This course will significantly improve your Blueprint skills and introduce you to more complex game systems.
Advanced Inventory System
As you advance in your Unreal Engine journey, it's crucial to start diving into more specialized game development topics that will help you build complex and polished games. If you already have experience with Unreal Engine, this course on creating an Advanced Inventory System is an excellent next step.
This course is designed for developers who are comfortable with the basics of Unreal Engine and are looking to enhance their skills by developing a robust and flexible inventory system using Blueprints. Inventory systems are a critical part of many game genres, and understanding how to create one from scratch will give you a deeper insight into Unreal Engine's capabilities and allow you to build more sophisticated gameplay features.
By the end of this course, you'll have the skills to implement inventory systems that can handle a wide variety of items, manage inventory slots, and interact seamlessly with other game systems. This is not just a learning opportunity but also a stepping stone to becoming proficient in creating complex gameplay mechanics.
You'll learn how to:
- Design and implement a data structure for items
- Create a grid-based inventory UI
- Develop systems for item stacking, picking up and dropping
- Create equipment slots for wearable items
- Implement item use
- Creating a drag and drop inventory system
- Working with enums and structures
This course is crucial for developers looking to create RPGs, survival games, or any genre requiring complex item management. You'll gain the skills to create inventory systems that can scale from simple item storage to complex management systems that drive gameplay.
Souls-like Melee Combat System
Once you’ve built a strong foundation in Unreal Engine, it’s time to tackle more advanced gameplay mechanics that can truly set your game apart. If you already have some experience under your belt, the Souls-like Melee System course is an excellent way to elevate your game development skills to the next level.
This course is tailored for developers who want to recreate the challenging and rewarding combat mechanics found in Souls-like games. You'll learn how to build a responsive and immersive melee system using Blueprints, capturing the precise timing, strategic dodging, and visceral impact that define the genre.
Throughout the course, you'll delve into topics such as character animation, hit detection, stamina management, and enemy AI behavior—key elements that contribute to the intense and satisfying combat experiences that players love. By the end of this course, you’ll be equipped to implement a sophisticated melee system that can serve as the backbone of a high-quality action RPG.
This course is more than just a tutorial; it’s a deep dive into the intricacies of combat design, offering you the tools and knowledge to bring complex, engaging melee mechanics to life in your own projects.
Topics covered include:
- Implementing precise combat mechanics
- Creating a stamina system for attacks and dodges
- Designing and implementing different weapon types and attack patterns
- Creating a target lock-on system
- Implementing parry and riposte mechanics
- Designing enemy AI that utilizes the combat system
- Creating visual feedback for hits, blocks, and parries
- Implementing a death and respawn system
This course will test everything you've learned so far and introduce you to some of the most complex game systems you can create with Blueprints.
Summary
By following this learning path, you'll progress from a complete beginner to being capable of creating complex, engaging gameplay systems entirely with Blueprints in Unreal Engine. Each course builds upon the skills learned in the previous ones, ensuring a smooth learning curve as you tackle increasingly challenging projects.
Remember, the key to mastering Unreal Engine is practice. Don't hesitate to experiment with the systems you learn about and try to expand upon them in your own projects. Happy game developing!
You can find all the courses listed in this post in the Unreal University website
I hope you enjoyed the post.
I invite you to subscribe to our newsletter to get notified when more posts like this come out:And if you want more free Unreal Engine content check out the below.
And if you are just getting started learning Unreal Engine, have a look at the Unreal Engine for Beginners Course :